Channel - Day 1
6/8/2018 3:10:33 PM

Channel Videos

Best Practices for Accessible Instructional Videos - Part 1
Do you find it difficult to know just how to make your classes truly accessible? Are you struggling to know where to start? Join the club. This session covers both the technical and pedagogical considerations for creating accessible video. Join Jackie Luft of Western State Colorado University and Ian Wilkinson of Texas Tech University to get: Planning considerations and efficient ways of sharing accessible instructional video Step-by-step processes that will help ensure that your video is both effective and accessible Technical basics including lighting, audio, captioning and suggestions on how to implement Universal Design of Learning And of course, the 3P's of creating accessible instructional videos. Takeways: Planning considerations and efficient ways of sharing accessible instructional video Step-by-step processes that will help ensure that your video is both effective and accessible Technical basics including lighting, audio, captioning and suggestions on how to implement Universal Design of Lear.
Ian Wilkinson
6/4/2018 10:20:00 PM
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Best Practices for Accessible Instructional Videos - Part 2
Do you find it difficult to know just how to make your classes truly accessible? Are you struggling to know where to start? Join the club. This session covers both the technical and pedagogical considerations for creating accessible video. Join Jackie Luft of Western State Colorado University and Ian Wilkinson of Texas Tech University to get: Planning considerations and efficient ways of sharing accessible instructional video Step-by-step processes that will help ensure that your video is both effective and accessible Technical basics including lighting, audio, captioning and suggestions on how to implement Universal Design of Learning And of course, the 3P's of creating accessible instructional videos. Takeways: Planning considerations and efficient ways of sharing accessible instructional video Step-by-step processes that will help ensure that your video is both effective and accessible Technical basics including lighting, audio, captioning and suggestions on how to implement Universal Design of Lear.
Ian Wilkinson
6/4/2018 10:20:00 PM
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Choosing a Classroom Fit That Accommodates the Instructor's Teaching Style (and the Students')
When classrooms are assigned to faculty based on enrollment number rather than teaching preferences, and the faculty doesn't have enough information about the variety of rooms available that fit their teaching preferences, how does Academic Technology Services go about identifying and updating their online classroom information site so that it better communicates to the faculty? We will discuss our ongoing effort to move from labeling classrooms based on technologies to a tagging system that addresses what activities are enabled by the technologies so faculty can better match classroom choice requests to their teaching needs. In addition, we will discuss an extra credit classroom redesign project that one instructor gave to his students, and the students' perspectives on classroom design. Takeaways: Assisting faculty with classroom assignments based on technology needs Considering students' perspectives when designing classrooms
Terry Beadle
6/4/2018 10:20:00 PM
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Enhancing the Flip by Empowering Students to Control Content
In Flipped Learning, students learn by reading outside of class and applying concepts in the classroom. To enhance flipped learning, I empowered students to control their learning by exploring and selecting content, electing their preferred technology for learning, and identifying and using software for collaboration. The learning management system used was a popular business program. This presentation will discuss my experience with this enhanced flip including students' reactions, students resource preferences using technology, pros and cons of this enhanced flip, and the process for transitioning this flip to an online learning environment. Takeaways: Enhance your flipped learning pedagogy Empower students to control their learning Recognize student technology preferences for learning.
Linda Cresap
6/4/2018 9:30:00 PM
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Experimenting with Augmented Reality in Healthcare Education
Various units at Auburn University have come together to investigate the use of augmented reality. The College of Veterinary Medicine offered to provide the source materials needed to develop the University's first application with this technology. After much review, it was determined that the first application would be an equine ocular model focusing on the layers of they eye. In this presentation we will review the considerations to keep in mind when investigating augmented reality, the hardware and development costs, and the expected benefit of the application. Takeaway: To give attendees insight into the opportunities and challenges with augmented reality.
Danny Moody
6/4/2018 10:20:00 PM
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FLEXspace 2.0: A Game Changer for Higher Education
Launched by a small group of eager, dedicated classroom support professionals, FLEXspace.com provided a way to inspire great design ideas across the 64-campus SUNY system. Less than two years after beta testing, this community has grown to roughly 3000 users from 1,400 campuses from 45 different countries! As the numbers rose in FLEXspace, so too did the need for a mobile portal. We will demonstrate the new interface, and describe FLEXspace use from the perspective of: Academic Technologists, Faculty, Instructional Designers, AV-IT Integrators, Facilities Designers, Researchers, Sponsors and Campus Administrators. We will describe the value of: Benchmarking across multiple institutions using a variety of search parameters and exports to drive collaboration among stakeholder groups (before committing to contracts) Researching from a client engagement standpoint - how FLEXspace balances and advantages institutions and sponsors to engage in intelligence conversations. Examining design trends. What spaces are people proud of and showing in the tool? Building a network of people directly involved in all aspects of the design cycle. Exploring links to rich content on active learning and other pedagogical resources. FLEXspace is proving to be an outstanding leadership tool. When coupled with the Learning Space Rating System (LSRS) - it is an effective planning tool that builds community and serves as a "one stop shop" to serve needs across all educational sectors. Takeaways: To identify and communicate the value of the FLEXspace Community of Practice Understand how to upload and download content in the FLEXspace Portal Leverage case study examples on use of FLEXspace at the campus level Specific benefits to AV-IT Integrators, Faculty and Facilities Planners. This session is presented by FLEXspace, a UBTech program partner. Please visit FLEXspace.org to learn more and to request an account
Lisa Stephens
6/4/2018 9:30:00 PM
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Game On! Media Centers and Campus Video Game Initiatives
The U.S. video game industry is predicted to be a $23.5 billion dollar industry in 2017, and employs over 150,000 people. More and more colleges and universities now offer courses that explore games and gaming across the curriculum and many have specific major or minor programs already in place. Our panel presenters will talk about their various experiences to support video gaming initiatives on campus. Anthony Helm, Head of Digital Media and Library Technologies at Dartmouth College and Cecile-Anne Sison, Instructional Technology Lead at Northwestern University, will discuss their efforts to build gaming rooms and support video gaming in the curriculum. Ryan Corcoran, Manager of Campus Media Services at Wichita State University, will share his experiences supporting live gaming tournaments and the Experiential Engineering building on their new Innovation Campus has a dedicated "Gaming Lab." Takeaways: Participants will understand the pedagogical and economic rationale for building or supporting video game programs on campus. Participants will learn about the variety of approaches that are underway at peer institutions. Participants will have a better sense of how video game initiatives This session is presented by CCUMC, a UBTech program partner.
Cecile-Anne Sison
6/4/2018 9:30:00 PM
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Helpdesk for Students by Students - Available Where Help is Needed
One of the most popular new Student Success initiatives at the college. The new Viking Tech Help was designed to provide immediate and onsite assistance to students during critical periods at various locations. Viking Student Helpdesk Staff are stationed in the middle of the student center where enrollment services, financial aid, bursar's office, registrar's office, counseling offices are located. Fellow students know best about what issues students may have while going through the admissions, registration, and financial aid processes. Fellow students also know best on how to navigate through the various College resources such as: Portal, Mobile Ap, LMS, Financial Aid, College E-mail, Library Resources. Viking Student Helpdesk staff are formally trained by Central I.T. and are provided with a bright red shirt and hat to be worn only while on duty. Takeaways ROI How to develop the same program for their institution Lessons learned How to be a "Student Success" hero
August Alfonso
6/4/2018 9:30:00 PM
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Making a Makerspace
The University Center for Teaching and Learning at the University of Pittsburgh created an interdisciplinary makerspace to further instructional support of faculty and student projects. This space includes 3D printing as well as virtual reality technology. My presentation will cover our department's current focus supported by the Provost to enhance and innovate in teaching and learning at the university. We will talk about our grassroots efforts and how we gained momentum with 3D printing and virtual reality projects both inside the department and University. We will discuss our research on technologies, funding, and best practices. We will discuss the physical space and the strategic transformation that had to happen to meet our goals. We will discuss the challenges facing our team and how we worked together to overcome setbacks. Finally, we will look to the future at our institution and explore where we hope to go and what obstacles we may encounter in getting there. Takeaways Participants will be able to evaluate their own departmental culture and makerspace viability Participants will consider new technologies as tools to enhance the learning experience Participants will experience what their peers at another institution face when pushing innovation This session is presented by CCUMC, a UBTech program partner.
Aaron Graham
6/4/2018 9:30:00 PM
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Ten Years After: the VDI Odyssey or Why You Should Look at Virtual Desktops
This presentation will follow the progress of VDI implementations at two community colleges in the Virginia Community College System (VCCS) over the last decade as we explored various hardware and software platforms to achieve the ultimate goal of a manageable and robust VDI infrastructure supporting academic and administrative desktops. Virginia Western Community College (VWCC) started experimenting with the (then) new area of Virtual Desktop Infrastructure (VDI) approximately ten years ago as a "blue sky project" after being awarded a grant, which initiated the purchase of a Storage Area Network (SAN) system. Initial efforts were encouraging and a couple of dozen thin clients were deployed in selected areas to gauge user acceptance and to experiment with the configuration of VMware View on available servers and storage back-end infrastructure. The implementations, primarily focused on providing manageable desktops for administrative staff and faculty, stayed at the exploratory stage because of issues with the available software and hardware. At approximately the same time, the presenter, who was at the time at Piedmont Virginia Community College (PVCC), was exploring other VDI implementations based on CITRIX, Ncomputing and other platforms for different use cases for student applications and by late 2013 had an implementation with over two hundred thin clients in operation for Developmental Math and English student tutoring stations. The presenter moved to VWCC in 2014, where the existing VMWare View implementation was revitalized with a new Storage Area Network and upgraded host servers for the underlying View infrastructure, which itself was also upgraded to newer versions. The installation has now grown to support over 800 thin clients in 34 pools, more or less equally divided in instructional support covering the learning resources and testing centers in the library, registration rooms, financial aid kiosks and a dozen computer labs, some available from off-campus, and in administrative areas serving critical functions with secure two-factor authenticated access from both on and off-campus locations. The VMWare View back-end has now grown to eight host servers with a 160 TB data store with the older SAN serving as secondary storage and we also have a separate Ncomputing based pool with over two dozen kiosks and stations supporting customized student registration and financial aid inquiry stations.. We will share this journey with you and discuss the trials and tribulations we went through to get to where we are today. Takeaways: This presentation is geared to those who are thinking about Virtual Desktops: Why would you consider Virtual Desktops? What are your options and why would you pick one solution over the other? What about "desktops in the cloud solutions?" What have we done and what has worked for us?
Shivaji Samanta
6/4/2018 10:20:00 PM
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The Forgotten Classrooms: The Basic Building Blocks of the University Battleground
While the focus of the higher education physical landscape continues to be high-profile spaces that foster contemporary forms of collaborative learning and experimental, bleeding edge instructional modalities, the basic, technology-enhanced classroom often remains the largest block of spaces in a University's face-to-face strategy. These spaces that primarily facilitate 'traditional', face to face instruction often find themselves languishing in the institution's cyclic replacement plan as they often are seen as too insignificant to justify yearly funding. Worse, they are frequently left out of the strategy planning conversations by administration, as they are perhaps not attractive enough to warranty prioritization by University management. The beginnings of the study of this phenomenon will be presented in the session, and the ensuing discussion aims to parse the significance of these forgotten classrooms, and what the future holds for spaces of this type in the higher education landscape. In the contemporary higher education environment where the technology needs and wants of students and faculty alike continues to increase exponentially, these forgotten spaces may prove to be far more crucial to the success of the institution's technology strategy than currently seen. Takeaways: Define your basic, technology-enhanced classrooms/spaces Identify and group the spaces into categories Explain to administration the need for, and the place of, these learning spaces in 2018 and beyond Identify methods of funding your spaces Identify methods for administrative buy-in. This session will be conducted as a large-group discussion at a U-shaped table. Attendance may be limited.
Lisle Waldron
6/4/2018 10:20:00 PM
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